
Most of the game is spent crawling through the dungeons. Bit Dungeon’s one button combat system is a shining example of tablet combat done right. Tap to move, tap on an enemy to attack or let your character auto attack, tap longer to block, tap even longer to do a charged attack. The game’s controls are functional and tight. If none of those seem appropriate then blast enemies with magic attacks. If not there are still axes and staves and hammers and knives and swords to dice slice and smash with. Ranged weapons have been added to the game, meaning if you want to pick up a bow and make this a shoot and loot, then go for it. Players can equip themselves with a number of weapons. Bit Dungeon II’s gameplay is its redeeming point and main draw. With roguelike Dungeons and a very large world, there are a lot of things to whack.

I spent most of my time cautiously whacking things and edging into new areas, wary of any angry monsters looking for a life to end. In true roguelike fashion, Bit-Dungeon II never holds your hand, and you’ll quickly come to grips with this face thanks to the game’s high difficulty. Here, your character speaks to a ghost, promises to deliver her soul to her grave and away you go. Bit Dungeon II is an improvement on its predecessor in every way except the story which this time around is non- existent. And search you will, seeing as how there’s no barely a thread of a story to distract you. This is an important touch and adds another addictive factor to the constant search for new loot. You don’t see them naked for long however, as all clothing and weaponry is represented on your sprite. Your character doesn’t look quite as exciting upon starting a new game. Among the critters inhabiting this extremely hostile world are slime monsters, giant crabs, invisible assassins and lava dogs that can shoot laser beams. The monsters, however, are anything but generic. There were, unfortunately, occasional graphical glitches when viewing larger background sprites like tombstones, but these were minor and forgivable. They’re standard fantasy settings to be sure but they are largely rendered with skill and style. Character and monster sprites are sharp and cleanly animated and each background, from the frozen wastes to eerie forests, has a distinctive feel to it.

Hearkening back to top down SNES games of old, Bit Dungeon II is a visual treat. This would be a problem if it occurred in almost any other genre, but in a roguelike action RPG, what else matters but how addictive the overall package is? And Bit Dungeon II from the first level is pretty damn addictive. It’s essentially Bit Dungeon 2.0 the version that the developers had in their mind from day one, with more polished gameplay more varied graphics, and even more out of place frenetic retro music to spur you on as you hack and slash. Bit Dungeon II is the kind of sequel that leaves its predecessor forgotten. Now Kinto Games are back with their second installment and it does not disappoint. Released back in 2012, Bit Dungeon impressed with its old school graphics and Diablo- style loot system.
